It's hard to tell exactly what happened with Rovio. They certainly made one incredible game with the original Angry Birds. Granted, it used an open-source physics engine and borrowed the basics of its design from a variety of other titles, but that doesn't detract from just how well Rovio pulled off the game that came to define the early era of mobile hits. After that, it made some other Angry Birds games. It also made Bad Piggies, which was an odd idea executed poorly. Unlike other developers like Halfbrick, they only doubled down on the success of their one game, attempting to milk the addictive bird-flinging sim for all it was worth. And now we've got Angry Birds 2, a game that makes me think that the original's success was more luck than anything else. Zombies 2 in the way it takes an incredibly popular paid game, turns it free-to-play and manages to completely nuke everything I liked about its predecessor in the process.Īngry Birds 2 is frighteningly similar to Plants vs. The fact that Angry Birds came as a paid download is not some quirk that could be smoothed out with microtransactions: it was a fundamental piece of the puzzle game that was Angry Birds. You were presented with a level, and a certain number of birds. It was up to you to figure out the best way to deploy those birds to topple the great pig fortress, slowly chipping away at their defenses until you found that one keystone that would send the whole thing toppling down. There's little of that puzzle solving to be found in Angry Birds 2. However, there are a few new elements, like the environments, birds, and spells. You will still fling different birds with various powers to weirdly-built structures housing several bad piggies. Each level is somewhat randomized, both in structure and bird order, leaving you at the whims of some cruel RNG when it comes to actually succeeding or not. Angry Birds 2 brings the gameplay you enjoyed in the original Angry Birds into a whole new level. In addition, most levels are now 2-3 rooms, meaning that you're inevitably in trouble if you don't knock out at least one room in a single bird. It eliminates the careful planning, trial, and error of the original, leaving you instead to just wait until you get a favorable setup or shell out cash for a spell. It's a shame, because Rovio actually has some neat new ideas here. In some levels, fans blow your birds around and force you into looping trick shots. In others, flowers swallow pieces of the pig structures at spit them back out at odd angles. They're both fun new ways to shake up the old formula, but they fall totally flat without the puzzle game structure of the original. It borrows the life system from Candy Crush (and others), but it just makes it into more of a slog.
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